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Dumb Question re: Getting Image Files Into My Fitbit Studio Project

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Absolutely new to Fitbit Studio though not to programming (though it has been awhile!). I found a good starter clock face project on github that I would like to modify. For all the text files, I was able to just copy/paste the text from the github source to correctly named files in my Studio project folders. No problem...

However, I am absolutely stumped as to how to get the PNG files into my project!!! Somewhere it says to just drag and drop them. I am using Windows 10/Chrome. I opened up 2 browsers, one with my project, the other with the PNG files. I tried to drag/drop them from the file name and from the actual image but nothing works.  

Any help would be MOST appreciated!!!!

Thanks,

Mike

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Oh hell!!! I just installed Firefox and had no problem dragging the from Explorer into my Studio project!!!  

 

Thanks very much!!!

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5 REPLIES 5

I've never tried dragging from a browser window. You may have better results dragging a file from a file explorer.

 

Attempting to use files much larger than the device screen size can also result in tears. For best results, change image pixel dimensions to match how you want them to appear on the device; don't expect the watch to resample/downsize them.

Peter McLennan
Gondwana Software
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I just tried dragging from Windows Explorer to my Fitbit Studio session with no luck. Is there somewhere to access the actual Fitbit Studio project folders, outside of the app itself???

Thanks....

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Was your image fairly small?

Did the filename contain any weird characters?

Were you trying to drag it into the /resources directory?

I don't think that Studio provides more direct access to directories. As an alternative to Studio, you could use CLI, but that doesn't seem justified to get around this problem.

Peter McLennan
Gondwana Software
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Oh hell!!! I just installed Firefox and had no problem dragging the from Explorer into my Studio project!!!  

 

Thanks very much!!!

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Interesting. There used to be a drag-and-drop bug that could be seen in the developer/debug console. I assumed that had been fixed. If you're interested and courageous, you could look for that error message.

Peter McLennan
Gondwana Software
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