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App authorisation works fine within the Unity Editor doesn't work for the executable version

 

notworking.jpgworkingfine.jpgI am using Unity to create an app that fetches data from FitBit for my final year project. Within the editor, when I run the program for the same user the fitbit authorisation is successful, and it takes me to the web-page with the return code within the html I need to use to get the data (image 2). But, when I build and run my .exe, unfortunately the authorisation fails for the same user with the same data. What am I doing wrong? My callback url in my database-code matches the one stored in my fitbit app details, so it can't be that. Do I have to get some sort of permission from fitbit to use a released version of my application? Any thoughts on why this hapens and how to fix it would be really appreciated as my entire dessertation depends on it.

 

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