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Calling FitBit API inside of Unreal Engine 4 - Android

Hello,

 

I am hoping to integrate FitBit into a game using Unreal Engine 4. I was curious if anyone has attempted to call the API from a game engine that would be willing to explain the basics on getting started with that process.

 

Thanks!

 

Eric Thwaites

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2 REPLIES 2

I am also looking for an answer to this. 

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I tried internet searches looking to see if anyone was successful getting this to work.  Unfortunately, I couldn't find anything specific to Fitbit.  However, I found a couple of examples that use OAuth2 through other APIs.  Maybe you can use the same process to get you started with Fitbit

 

https://docs.gamesparks.com/tutorials/game-engine-integrations/setting-up-ue4-facebook-authenticatio...

https://github.com/Tustin/fortnite-php/blob/master/src/FortniteClient.php

 

Gordon

Gordon Crenshaw
Senior Technical Solutions Consultant
Fitbit Partner Engineering & Web API Support | Google
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