11-11-2021 06:18
11-11-2021 06:18
Hi, I have a bad experience when editing activities. I played a VR game (beat saber) and Fitbit can detect activity but while that it DRAMATICALLY overcount steps. I'm okay with this because that is how the algorithm works but trying to find a workaround.
The only way, for now, is to create a "Driving" activity at the same time with the same calories and delete the original activity. Also, I can create custom activities (like "VR game") but there is no way to make it ignore steps like "Driving". Also, when I edit the activity and change its type to "Driving" it keeps counting steps. Also, the "Driving" activity doesn't show a real graph on burned calories. (The graph is flat.)
So, summary:
The two last if more like a new feature, but the first one should be a bug.
11-11-2021 07:17
11-11-2021 07:17
Hi @vanchaxy hand movements add steps. Ask any piano player or knitter who owns a Fitbit. You read the article on deleting unwanted steps? To see it, click here. You could always just not wear the Fitbit while you're playing games.
11-11-2021 07:48
11-11-2021 07:48
@Odyssey13 lots of people play Beat Saber as form of workout so they want have some data captured by Fitbit.
11-11-2021 07:56
11-11-2021 07:56
Did you read the post completely? I literally wrote that overcounting isn't a problem. The problem is editing of activity to make it not count steps.
11-11-2021 09:50
11-11-2021 09:50
Might need to make that into a Feature Suggestion?