01-20-2019 07:13
01-20-2019 07:13
Hi all,
I'm writing a watch app, trying to use a cartoon character's arms for the clock hands (e.g. something similar to a Mickey Mouse watch.) I haven't found any examples of this technique on the web, so I'm making some assumptions here: I thought it might be possible to "chop" the characters arms off and create 3 different PNGs (2 arms, 1 body) with transparent backgrounds, then rotate the arms using animation. Running on the sim works just fine, but when I install on a real versa, I only see the first image - the other 2 are not rendered. Any ideas? Has anyone tried this technique (using a character's arms as clock hands) before?
Thanks!
Bob
Answered! Go to the Best Answer.
01-20-2019 07:20
Fitbit Developers oversee the SDK and API forums. We're here to answer questions about Fitbit developer tools, assist with projects, and make sure your voice is heard by the development team.
01-20-2019 07:20
There"s a few ways of doing it. Here's a very simple one using just the clock widget.
<svg class="portrait-view">
<defs>
<symbol id="clock-widget" class="clock-widget"
type="clock-widget" focusable="false" pointer-events="visible"
system-events="all" x="0" y="0" width="100%" height="100%" data-size="16" />
</defs>
<!-- clock widget -->
<use id="analog-watch-hands" href="#clock-widget">
<!-- clock background -->
<image class="analog-watch-background" href="bg.png" fill-opacity="1" />
<!-- clock hands -->
<g x="0" y="0" transform="translate(50%,50%)">
<g x="50%" y="50%" id="minute-hand">
<image x="$-174" y="$-125" width="348" height="250"
class="analog-watch-hand-minute" href="minute.png" fill="white"
/>
</g>
<g x="50%" y="50%" id="hour-hand">
<image x="$-348" y="$-250" width="348" height="250"
class="analog-watch-hand-hour" href="hour.png" fill="white" />
</g>
<g x="50%" y="50%" id="second-hand">
<image x="$-348" y="$-250" width="348" height="250"
class="analog-watch-hand-hour" href="seconds.png" fill="white" />
</g>
</g>
</use>
</svg>
Best Answer01-20-2019 07:20
Fitbit Developers oversee the SDK and API forums. We're here to answer questions about Fitbit developer tools, assist with projects, and make sure your voice is heard by the development team.
01-20-2019 07:20
There"s a few ways of doing it. Here's a very simple one using just the clock widget.
<svg class="portrait-view">
<defs>
<symbol id="clock-widget" class="clock-widget"
type="clock-widget" focusable="false" pointer-events="visible"
system-events="all" x="0" y="0" width="100%" height="100%" data-size="16" />
</defs>
<!-- clock widget -->
<use id="analog-watch-hands" href="#clock-widget">
<!-- clock background -->
<image class="analog-watch-background" href="bg.png" fill-opacity="1" />
<!-- clock hands -->
<g x="0" y="0" transform="translate(50%,50%)">
<g x="50%" y="50%" id="minute-hand">
<image x="$-174" y="$-125" width="348" height="250"
class="analog-watch-hand-minute" href="minute.png" fill="white"
/>
</g>
<g x="50%" y="50%" id="hour-hand">
<image x="$-348" y="$-250" width="348" height="250"
class="analog-watch-hand-hour" href="hour.png" fill="white" />
</g>
<g x="50%" y="50%" id="second-hand">
<image x="$-348" y="$-250" width="348" height="250"
class="analog-watch-hand-hour" href="seconds.png" fill="white" />
</g>
</g>
</use>
</svg>
Best Answer01-20-2019 07:39
01-20-2019 07:39
Wow, that was fast! Thanks JonFitbit. I'll need to study this some more to figure out what's going on here, but at first glance it appears to be exactly what I'm looking for.
Best Answer01-20-2019 10:28
01-20-2019 10:28
It took a minute, but I was able to make it work! Here's a screenshot:
Thanks for your help!
05-21-2024 08:56
05-21-2024 08:56
Hey, do you still have this? I am wanting something similar for my watch face
Best Answer