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arcWidth limited to 31 pixels

Why is this limitation imposed? Seems rather arbitrary and without good purpose.

 

Is there a way to create a thicker arc besides creating two arcs side by side? I am trying to create a clockface that includes several 45px arcs and am unsure of the best way to implement this given the 31 px restriction

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Unfortunately this is just a limitation of the rendering engine. It's a very resource constrained environment, so I'd imagine that has an impact. Perhaps you could have multiple arcs to simulate the effect?

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