02-12-2019 16:09
02-12-2019 16:09
I have bought an Ionic watch and there is no way to get audio prompts when I do the workouts on Ionic watch! it is so hard to look at the watch every second to check out the next move or changing the workout. Any solution?
02-12-2019 16:23
02-12-2019 16:23
You can't have audio prompts from a device with no speaker.
03-05-2019 06:13
03-05-2019 06:13
But it can be connected to the headphones!
03-05-2019 16:47
03-05-2019 16:47
@SaraZZ has a point here!
However a little research in the suggestion section of the community forum brought me to this post. As you can see this is related to exercise application (rather than Fitbit Coach) but, as this suggestion is not being considered, I doubt an eventual Fitbit Coach feature will come to the light.
03-05-2019 21:01
03-05-2019 21:01
The problem of No-Voice No-headphone connection on the watch is that we have to stir at our watch as we do workout! which is not really practical. it has a vibration setting but i really cant feel it when I am doing jumping or spider plank :))
03-05-2019 21:29
03-05-2019 21:29
I totally agree with you @SaraZZ . I'm not sure why Fibit doesn't want to implement this feature, my only explanation is the limited memory available in the Ionic to store the needed voice files but all we would need is a Go, Stop, Rest, and a beep for the last few countdown seconds of every exercise.
03-06-2019 05:11
03-06-2019 05:11
@Giampi71 I don't think it is a storage problem if the device can play music and use the storage space to keep the files. Short voice cues would be very tiny. Even beeps would probably be enough.
03-06-2019 18:23 - edited 03-06-2019 18:24
03-06-2019 18:23 - edited 03-06-2019 18:24
@SunsetRunner wrote:@Giampi71 I don't think it is a storage problem if the device can play music and use the storage space to keep the files. Short voice cues would be very tiny. Even beeps would probably be enough.
As far as I understood the storage dedicated to music and the one dedicated to host the apps are separate. Developers (see the SDK Section of this community forum) are often discussing about how to circumvent the limited space available for apps.
Anyway I agree with you, it seems there is something else behind this decision but honestly I fail to see it.