09-03-2016 11:07
09-03-2016 11:07
Hey everyone,
Just throwing this out there for other people that might want to use Unity to dev apps for Fitbit but have a problem getting the data 😄
http://technicalartistry.blogspot.ca/2016/09/unity-fitbit-class-finally-online.html
I made a class that SHOULD be ready to be used (can always fix stuff as it goes) by other people now.
Give it a look and help make it better 😄
09-05-2016 11:37
Fitbit Developers oversee the SDK and API forums. We're here to answer questions about Fitbit developer tools, assist with projects, and make sure your voice is heard by the development team.
09-05-2016 11:37
@TEvashkevich: Thank you for sharing this!
Best Answer09-05-2016 12:01
09-05-2016 12:01
No problem. I meant to get it all cleaned up and put online months back but didn't get around to it till yesterday haha (was actually using it as an example to teach someone how to use VC well)
Best Answer09-05-2016 13:51
Fitbit Developers oversee the SDK and API forums. We're here to answer questions about Fitbit developer tools, assist with projects, and make sure your voice is heard by the development team.
09-05-2016 13:51
I'm going to link to your library from the Fitbit documentation. It would be useful if you linked your great blog posts in the README for how to use because the authorization process is typically the part that confuses people.
Best Answer09-05-2016 13:57
09-05-2016 13:57
Good idea actually. I'll go add those now 🙂
Thanks for the input/linking 😄
Best Answer09-05-2016 14:43
Fitbit Developers oversee the SDK and API forums. We're here to answer questions about Fitbit developer tools, assist with projects, and make sure your voice is heard by the development team.
10-07-2016 01:24
10-07-2016 01:24
Just added a little Unity Project (and video) that will let people see Data from their Fitbit and how the UnityFitbit works 😄
https://github.com/TravisEvashkevich/UnityFitbit
Hope it helps people and thanks to the person that reported that it wasn't working yesterday. I thought I had put all the needed files but hadn't actually gotten around to testing it from scratch.